模組:GameTag

跳至導覽 跳至搜尋
警示:子未登簿,若確纂,IP將誌。茍開戶口,是纂欲存以子名,及他效。
local p = {}
--local all = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{ title = ':GameTag/All_js' } )
local all = mw.loadData("Module:GameTag/data")
local i18n = {
['WrongID'] = "'''ID'''[[Category:ID]]",
['WrongTag'] = "''''''[[Category:]]",
['WrongType'] = "'''[[Category:]]'''",
['Different Group'] = "'''[[Category:]]'''"
}
function p.main(f)
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
end
--'blocks','items','entity_types','fluids','game_events'
local objtype
if args[1] == 'block' or args[1] == 'blocks' then
objtype='blocks'
 
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1:0
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除錯主控台
* 該模組的匯出資訊可透過變數 "p" 來取得,包含尚未儲存的修改。 * 在行的前面加上 "=" 可將該行作為運算式來評估執行,或使用 print()。表格請使用 mw.logObject()。 * 在模組程式碼中使用 mw.log() 與 mw.logObject() 以傳送訊息至主控台。