local p = {}
local all = mw.loadData("Module:GameTag/data")
local i18n = {
['WrongID'] = "'''未知的ID或无标签'''[[Category:未知的ID]]",
['WrongTag'] = "'''未知的标签'''[[Category:未知标签]]",
['WrongType'] = "'''未知的标签类型[[Category:未知标签类型]]'''",
['Different Group'] = "'''不同标签被分类到一组[[Category:错误合并的标签]]'''"
}
function p.main(f)
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
end
local objtype
if args[1] == 'block' or args[1] == 'blocks' then
objtype='blocks'